Skills
| Languages | Engines / Frameworks | Tools |
|---|---|---|
| C# | Unity | Visual Studio |
| C++ | OpenGL | Git & Github |
| GLSL | Vulkan | Trello |
| Python | SDL2 | Blender |
| HTML & CSS | GLFW | Audacity |
| JavaScript | MonoGame | LaTeX |
I'm a passionate game developer and programmer with 4+ years experience making games.
I specialize in systems, technical art and tools programming.
I love to pay close attention to detail, and have a flair for bridging the gap between a solid foundation
and a polished final experience!
Contact me at williambeeby7@gmail.com.
| Languages | Engines / Frameworks | Tools |
|---|---|---|
| C# | Unity | Visual Studio |
| C++ | OpenGL | Git & Github |
| GLSL | Vulkan | Trello |
| Python | SDL2 | Blender |
| HTML & CSS | GLFW | Audacity |
| JavaScript | MonoGame | LaTeX |
I am a recent graduate from Falmouth University, Cornwall, UK having completed my three year course in BSc. Computing for Games. I'm currently working with Keeled Moon, a startup indie games and software contract development studio based in Cornwall.
I have worked on games and experiences in a variety of genres, including both 2D and 3D projects. I have a particular interest in realtime visual effects, through use of shaders, graphics pipeline features, and technical animation.
Working within Falmouth University's Games Academy as well as Keeled Moon has taught me excellent teamworking skills. I love to work with other passionate devlelopers, and enjoy bridging the gap between specialisms; implementing art, animation and sound in engine to create a complete experience!
When I'm not working on projects or playing games myself, I like to make the most of the vc outdoors! I love being active in nature, including walking, climbing, and sea swimming.